Thứ Tư, 31 tháng 7, 2013

Biolabs Entrance Quest

Requirements:
  • Base Level 60
  • Items :jellopy.gifJellopy x 20

Rewards :

      permit.gifLaboratory Permit x 1
Access to Lighthalzen's Bio Labs Dungeon.

1. Enter the slums of Lighthalzen by talking to the Guard (lighthalzen 267, 200).
















2. Find Fishbone (lighthalzen 341, 224) who is the only person who can make a route to the laboratory. All you have to do is beg him but talking to him multiple times until he asks you to bring 20 Jellopies. When you bring them to him he will tell you about the laboratory. Talk to him again and he will warp you into a cubic room for the next part of the quest.



3. This is a maze you'll have to make your way through before finding the next room. Use the location command /where and paying attention to your position on the minimap you won't run in circles.













Basically every room looks the same. Before and after you enter a portal you should type /where.


If you end up in one of the following 3 rooms, follow the directions below to find your way to the next room.

  • Room 10, 74 Take the South Portal, then in the next room take the West Portal
  • Room 66, 18 Take the North Portal, then in the next room take the West Portal
  • Room 10, 18 Take the South Portal, then in the next room take the West Portal





note: warps are randomized and the position you get warped into is determined by Fishbone






















When you've got to the room 123.18, just go down the bottom left to the next room.














4. Once you've made your way out of the maze you'll enter a room full of various fixtures. There are clues on the fixtures, follow them and you'll get the Laboratory Permit
(You may do some fixtures out of order but its best to stick to the directions that way you don't miss one of them. STEP 10. Is the number code.
Type EXACTLY what you see punctuation included.)




* Desk ---> Look under the desk ---> You will get a Short Stick

* Bed ---> Look under the bed ---> You will find another Short Stick ---> Put Short Sticks together ---> Receive Long Stick

* Bed (again) ---> Look under the bed ---> Type Long Stick ---> Receive Cube

* Goblet ---> Examine ---> Receive Rusty Key

* Chemicals ---> Type Rusty Key --> Receive Green Key

Cabinet ---> Type Green Key ---> Receive Polygon

Bundle of Files ---> Rummage ---> Receive Red Key

Drawer ---> Type Red Key ---> Receive Jackknife

Picture ---> Type Jackknife ---> You will see a set of numbers. Write this down for later use.

Only 3 possible number combinations: (4 9 3 7 6 2 8 6 6) (4 3 2 9 1 6 8 2 7) (3 6 4 1 2 8 7 1 5) TYPE EACH NUMBER 1 BY 1 into the box.

Chest ---> Take Axe.

Barrel ---> Type Axe ---> Type in number combination ---> Receive Yellow Key

Generator ---> Type Yellow Key

Status Light ---> Smash it ---> Receive Black Key

Experiment Tube ---> Type Black Key ---> Receive Oval

Box ---> For Oval hole use Oval, Cube Hole use Cube, Polygon hole use Polygon ---> examine again and receive Laboratory Permit .

Tube ---> Type Laboratory Permit ---> Go down the stairs ---> Walk North to get out.



5. You'll exit from Sewer Pipe (lighthalzen 313, 301)You can enter the Bio Lab from here without having the Laboratory Permitin your Inventory.

Click to the Sewer Pipe to enter the 2nd floor of Bio Lab


Welcome to Biolabs 


If u wanna enter the 1st floor instead of 2nd , wear Laboratory Permit  , Grandpa Beard, Geek Glasses . Then go to the lab in this building (turn left and go straight )

Talk to the guard and he will warp u to lhz_dun01


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Alchemist Item Gathering

Requirements :

Item(s) (Consumed) :5 Mini Furnace, 5 Coal, 5 Burnt Tree, 3 Rough Oridecon, 3 Rough Elunium, 1 Mixture, 5 Fine Sand
Zeny: 2,000  

Rewards :
Items : Random Ore

1. Go to Yuno and enter a building (Located at 51, 105). Talk toBhagine (Located at 102, 156) and help him out by telling him "I will help you gather it". He will then ask you to bring him the following materials


2. Once you have all the items, return to him and he will begin to synthesize. Upon completion, you will obtain a random ore.

Good luck  ^ ^



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Alberta Boy Quest

Required minimum baselevel: 70Required items: 1 Banana (Prontera Fruit Gardener), 1 Red Potion, 1 Monster Feed (Alberta Item Collector)Quest prerequisites: Shadow Quest and Friendship QuestReward: Base experience ( rate 1 )
1. In Alberta, enter the house in the north of the city at 93,202 and then go upstairs to the first floor. In the first room you'll find the mother of Iromo at 120, 93, who is worried about her son.










2. Talk to Iromo standing nearby, ask about his favorite dish



3. Talk to the mother, she suggests you can ask  Iromo's friends

4. Find the Little Boy ( Iromo's friend ) alberta 45, 106 give him a banana and then you'll know  Iromo's favorite food seems to be Monster's Feed and Red Potion


5. Get the items the boy told you and head back to Iromo . He's very happy about the food you bring him but hides it immediately, because his mother doesn't want him to eat such food. Then he complained about the wild cat ( wild rose ) attacked him and scratched him so he did not want to leave the house

6. Get out of the house , find a wild rose ( walking around the city ) and kill her 
7. Return to Irom after 24 hours to get exp 



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Bruspetti Quest

Item requirements: Knife [3] x 1

Quest requirement: Friendship Quest

Rewards: Base experience according to level (acc to iRO wiki)

Received exactly 450,000 Base Experience at level 62 non-trans.
Received exactly 450,000 Base Experience at level 73 non-trans.
Received exactly 850,000 Base Experience at level 78 non-trans.
Received exactly 850,000 Base Experience at level 85 trans.
Received exactly 1,300,000 Base Experience at level 95 non-trans.
Received exactly 1,300,000 Base Experience at level 97 non-trans.
Received exactly 1,300,000 Base Experience at level 98 trans.

1. Go to Rachel town (rachel 81, 36) and talk to Katinshuell (ra_in01 235,194) inside the building.





2. Talk to Mr. Shendar (ra_in01 250.19)

Photo

3. Find Lachelle at (rachel 73, 244) about jealousy of Bruspetti and her new boyfriend




4. Talk to Katinshuell again. You’ll find out that he recently broke up with his girlfriend.
5. Talk to Mr. Shendar, who talks about how he misses his daughter hanging around their house and her scent all over the place.
6. Go to Lighthalzen, and enter the Ragnarok Lightalzen Hotel at (lighthalzen 158, 129). Go up the left stairs and enter the first room to the left (lhz_in02 235,200)








7. Once inside, a message would pop up. You’ll realize that it is the scent of roses Bruspetti’s father is talking about.













8. Go back to Rachel, and talk to Lachellen again. She remember’s that Bruspetti was traveling to Lighthalzen. She suggests you visit the lake where she and her boyfriend often went.

9. Go to the Rachel lake rachel (265, 47). Once, you step into it, grandmother will warn you to be careful not to slip into the water.















10. Go back to Bruspetti’s father Mr. Shendar. He’ll be surprised Bruspetti went to Lighthalzen. He then struggles with the decision whether or not to read her diary.


11. Click on the Book(ra_in01 253, 24) at the shelf near Mr. Shendar.


12. Talk to Katinshuell again, and when he asks what you want to ask him about, type Bruspetti then Lighthalzen, and finallyFreya’s Spring
13. Talk to Lachellen again, and key in Freya’s Spring
14. Head back to the lake again, and talk to the Grandma (rachel 266, 35).






15. Go back to Mr. Shendar. He’ll start beating you up because he thought that you’re Bruspetti’s boyfriend (Your HP will drop to 50% if full). After realizing who you are, he’ll apologize. Finally, he will allow you to read Bruspetti’s diary.

16. Click the book again on the shelf near Mr. Shendar (ra_in01 253, 24).You’ll get Bruspetti’s Diary



17. Go back to Katinshuell, and confront him about his relationship with Bruspetti. Make sure you have a Knife [3] in your inventory before talking to Katinshuell Confront him in this order: Lighthalzen, Recent Break-up, Freya’s Spring. At first he’ll deny it all but then finally tells you the truth. Read what he has to say, his story is full of sadness. He’ll admit to you that he killed Digotz, and, indirectly, Bruspetti.

18. Return to the lake, and talk to the Grandma.
19. Walk over the spot again near. Read what it has to say. Click it again, you’ll get some experience



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